Class NEATInnovation
- All Implemented Interfaces:
Prototype,Setup,Serializable,Cloneable
- See Also:
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Field Summary
FieldsModifier and TypeFieldDescriptionintTwo nodes specify where the link innovation took place : this is the input node.intThe number assigned to the innovation.intIf this is a new node innovation,then there are 2 innovations (links) added for the new node.intEither NEWNODE (0) or NEWLINK (1).intIf a new node was created, this is its node id.doubleIf a link is added, this is its weight.intIf a new node was created, this is the innovation number of the gene's link it is being stuck inside.intTwo nodes specify where the link innovation took place : this is the output node.static final StringbooleanIs the link innovation a recurrent link. -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionclone()Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.Returns the default base for this prototype.booleaninthashCode()voidreset(int inNode, int outNode, boolean recur) When we have a new innovation, we clone an existing NEATInnovation instance, and change its information with this reset method.voidreset(int inNode, int outNode, int oldInnov) When we have a new innovation, we clone an existing NEATInnovation instance, and change its information with this reset method.voidreset(int inNode, int outNode, int innovNum, double weight, boolean recur) When we have a new innovation, we clone an existing NEATInnovation instance, and change its information with this reset method.voidreset(int inNode, int outNode, int innovNum1, int innovNum2, int newId, int oldInnov) When we have a new innovation, we clone an existing NEATInnovation instance, and change its information with this reset method.voidsetup(EvolutionState state, Parameter base) Sets up the object by reading it from the parameters stored in state, built off of the parameter base base.
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Field Details
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P_INNOVATION
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innovationType
public int innovationTypeEither NEWNODE (0) or NEWLINK (1). -
inNodeId
public int inNodeIdTwo nodes specify where the link innovation took place : this is the input node. -
outNodeId
public int outNodeIdTwo nodes specify where the link innovation took place : this is the output node. -
innovationNum1
public int innovationNum1The number assigned to the innovation. -
innovationNum2
public int innovationNum2If this is a new node innovation,then there are 2 innovations (links) added for the new node. -
newWeight
public double newWeightIf a link is added, this is its weight. -
newNodeId
public int newNodeIdIf a new node was created, this is its node id. -
oldInnovationNum
public int oldInnovationNumIf a new node was created, this is the innovation number of the gene's link it is being stuck inside. -
recurFlag
public boolean recurFlagIs the link innovation a recurrent link.
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Constructor Details
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NEATInnovation
public NEATInnovation()
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Method Details
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setup
Description copied from interface:PrototypeSets up the object by reading it from the parameters stored in state, built off of the parameter base base. If an ancestor implements this method, be sure to call super.setup(state,base); before you do anything else.For prototypes, setup(...) is typically called once for the prototype instance; cloned instances do not receive the setup(...) call. setup(...) may be called more than once; the only guarantee is that it will get called at least once on an instance or some "parent" object from which it was ultimately cloned.
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defaultBase
Description copied from interface:PrototypeReturns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...).- Specified by:
defaultBasein interfacePrototype
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reset
public void reset(int inNode, int outNode, int innovNum1, int innovNum2, int newId, int oldInnov) When we have a new innovation, we clone an existing NEATInnovation instance, and change its information with this reset method. -
reset
public void reset(int inNode, int outNode, int oldInnov) When we have a new innovation, we clone an existing NEATInnovation instance, and change its information with this reset method. -
reset
public void reset(int inNode, int outNode, int innovNum, double weight, boolean recur) When we have a new innovation, we clone an existing NEATInnovation instance, and change its information with this reset method. -
reset
public void reset(int inNode, int outNode, boolean recur) When we have a new innovation, we clone an existing NEATInnovation instance, and change its information with this reset method. -
clone
Description copied from interface:PrototypeCreates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.Typically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:
- If you hold objects which are shared with other instances, don't clone them.
- If you hold objects which must be unique, clone them.
- If you hold objects which were given to you as a gesture of kindness, and aren't owned by you, you probably shouldn't clone them.
- DON'T attempt to clone: Singletons, Cliques, or Populations, or Subpopulation.
- Arrays are not cloned automatically; you may need to clone an array if you're not sharing it with other instances. Arrays have the nice feature of being copyable by calling clone() on them.
Implementations.
- If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are abstract, then you should not declare clone().
- If no ancestor of yours implements clone(),
and you have no need to do clone deeply,
and you are not abstract, then you should implement
it as follows:
public Object clone() { try { return super.clone(); } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens } - If no ancestor of yours implements clone(), but you
need to deep-clone some things, then you should implement it
as follows:
public Object clone() { try { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens return myobj; } - If an ancestor has implemented clone(), and you also need
to deep clone some things, then you should implement it as follows:
public Object clone() { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... return myobj; }
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hashCode
public int hashCode() -
equals
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