Package ec.select

Class AnnealedSelection

All Implemented Interfaces:
Prototype, Setup, RandomChoiceChooserD, Serializable, Cloneable

public class AnnealedSelection extends SelectionMethod
Returns an individual using a form of simulated annealing.

This works as follows. If there is only one individual in the population, he is selected. Otherwise we pick a random individual from among the individuals other than the first individual. If that random individual is fitter than the first individual, it is selected. Otherwise if that random individual is as fit as the first individual, one of the two is selected at random. Otherwise if the random individual is not as fit as the first individual, it is selected with a probability P = e^((fit(random ind) - fit(first ind)) / t), where t is a TEMPERATURE. Otherwise the first individual is selected.

The temperature starts at a high value >> 0, and is slowly cut down by multiplying it by a CUTDOWN value every generation. When the temperature reaches 0, then the first individual is selected every time.

The selected individual can be cached so the same individual is returned multiple times without being recomputed. This cache is cleared after prepareToProduce(...) is called. Note that this option is not appropriate for Steady State Evolution, which only calls prepareToProduce(...) once.

Typical Number of Individuals Produced Per produce(...) call
Always 1.

Parameters

base.cache
bool = true or false (default)
(should we cache the individual?)
base.temperature
double > 0 (or undefined)
(annealing start temperature)
base.cutdown
0.0 <= double >= 1.0 (default is 0.95)
(annealing cutdown)

Default Base
select.annealed

See Also:
  • Field Details

  • Constructor Details

    • AnnealedSelection

      public AnnealedSelection()
  • Method Details

    • defaultBase

      public Parameter defaultBase()
      Description copied from interface: Prototype
      Returns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...).
    • setup

      public void setup(EvolutionState state, Parameter base)
      Description copied from class: BreedingSource
      Sets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.

      The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.

      Specified by:
      setup in interface Prototype
      Specified by:
      setup in interface Setup
      Overrides:
      setup in class BreedingSource
      See Also:
    • prepareToProduce

      public void prepareToProduce(EvolutionState s, int subpopulation, int thread)
      Description copied from class: SelectionMethod
      A default version of prepareToProduce which does nothing.
      Overrides:
      prepareToProduce in class SelectionMethod
    • cacheBest

      public void cacheBest(int subpopulation, EvolutionState state, int thread)
    • produce

      public int produce(int subpopulation, EvolutionState state, int thread)
      Description copied from class: SelectionMethod
      An alternative form of "produce" special to Selection Methods; selects an individual from the given subpopulation and returns its position in that subpopulation.
      Specified by:
      produce in class SelectionMethod