Class MultiSelection
- All Implemented Interfaces:
Prototype,Setup,RandomChoiceChooserD,Serializable,Cloneable
Typical Number of Individuals Produced Per produce(...) call
Always 1.
Parameters
| base.num-selects int >= 1 |
(The number of subordinate SelectionMethods) |
| base.select.n classname, inherits and != SelectionMethod | (Subordinate SelectionMethod n) |
Default Base
select.multiselect
Parameter bases
| base.select.n | Subordinate SelectionMethod n |
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final Stringstatic final Stringstatic final StringThe MultiSelection's individualsFields inherited from class ec.SelectionMethod
INDS_PRODUCED, KEY_PARENTSFields inherited from class ec.BreedingSource
NO_PROBABILITY, P_PROB, probability -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionclone()Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.Returns the default base for this prototype.voidpreparePipeline(Object hook) A hook which should be passed to all your subsidiary breeding sources.voidprepareToProduce(EvolutionState s, int subpopulation, int thread) A default version of prepareToProduce which does nothing.intproduce(int subpopulation, EvolutionState state, int thread) An alternative form of "produce" special to Selection Methods; selects an individual from the given subpopulation and returns its position in that subpopulation.booleanproduces(EvolutionState state, Population newpop, int subpopulation, int thread) A default version of produces -- this method always returns true under the assumption that the selection method works with all Fitnesses.voidsetup(EvolutionState state, Parameter base) Sets up the BreedingPipeline.Methods inherited from class ec.SelectionMethod
finishProducing, produce, produceWithoutCloning, typicalIndsProducedMethods inherited from class ec.BreedingSource
fillStubs, getProbability, pickRandom, setProbability, setupProbabilities
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Field Details
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P_NUMSELECTS
- See Also:
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P_SELECT
- See Also:
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P_MULTISELECT
- See Also:
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selects
The MultiSelection's individuals
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Constructor Details
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MultiSelection
public MultiSelection()
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Method Details
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defaultBase
Description copied from interface:PrototypeReturns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...). -
clone
Description copied from interface:PrototypeCreates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.Typically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:
- If you hold objects which are shared with other instances, don't clone them.
- If you hold objects which must be unique, clone them.
- If you hold objects which were given to you as a gesture of kindness, and aren't owned by you, you probably shouldn't clone them.
- DON'T attempt to clone: Singletons, Cliques, or Populations, or Subpopulation.
- Arrays are not cloned automatically; you may need to clone an array if you're not sharing it with other instances. Arrays have the nice feature of being copyable by calling clone() on them.
Implementations.
- If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are abstract, then you should not declare clone().
- If no ancestor of yours implements clone(),
and you have no need to do clone deeply,
and you are not abstract, then you should implement
it as follows:
public Object clone() { try { return super.clone(); } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens } - If no ancestor of yours implements clone(), but you
need to deep-clone some things, then you should implement it
as follows:
public Object clone() { try { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens return myobj; } - If an ancestor has implemented clone(), and you also need
to deep clone some things, then you should implement it as follows:
public Object clone() { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... return myobj; }
- Specified by:
clonein interfacePrototype- Overrides:
clonein classBreedingSource
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setup
Description copied from class:BreedingSourceSets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.
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produces
Description copied from class:SelectionMethodA default version of produces -- this method always returns true under the assumption that the selection method works with all Fitnesses. If this isn't the case, you should override this to return your own assessment.- Overrides:
producesin classSelectionMethod
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prepareToProduce
Description copied from class:SelectionMethodA default version of prepareToProduce which does nothing.- Overrides:
prepareToProducein classSelectionMethod
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produce
Description copied from class:SelectionMethodAn alternative form of "produce" special to Selection Methods; selects an individual from the given subpopulation and returns its position in that subpopulation.- Specified by:
producein classSelectionMethod
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preparePipeline
Description copied from class:BreedingSourceA hook which should be passed to all your subsidiary breeding sources. The default does this for you already, so ordinarily you don't need to change anything. If you are a BreedingPipeline and you implement your sources in a way different than using the sources[] array, be sure to override this method so that it calls preparePipeline(hook) on all of your sources.ECJ at present does not custom-implement or call this method: it's available for you. Becuase it has custom functionality, this method might get called more than once, and by various objects as needed. If you use it, you should determine somehow how to use it to send information under the assumption that it might be sent by nested items in the pipeline; you don't want to scribble over each other's calls! Note that this method should travel *all* breeding source paths regardless of whether or not it's redundant to do so.
- Overrides:
preparePipelinein classBreedingSource
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