Package ec.select

Class TopSelection

All Implemented Interfaces:
Prototype, Setup, RandomChoiceChooserD, Serializable, Cloneable

public class TopSelection extends SelectionMethod
Returns the single fittest individual in the population, breaking ties randomly.

The individual can be cached so it is not recomputed every single time; the cache is cleared after prepareToProduce(...) is called. Note that this means that if there are multiple individuals with the top fitness, and we're caching, only one of them will be returned throughout the series of multiple produce(...) calls.

Typical Number of Individuals Produced Per produce(...) call
Always 1.

Parameters

base.cache
bool = true or false (default)
(should we cache the individual?)

Default Base
select.top

See Also:
  • Field Details

  • Constructor Details

    • TopSelection

      public TopSelection()
  • Method Details

    • defaultBase

      public Parameter defaultBase()
      Description copied from interface: Prototype
      Returns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...).
    • setup

      public void setup(EvolutionState state, Parameter base)
      Description copied from class: BreedingSource
      Sets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.

      The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.

      Specified by:
      setup in interface Prototype
      Specified by:
      setup in interface Setup
      Overrides:
      setup in class BreedingSource
      See Also:
    • prepareToProduce

      public void prepareToProduce(EvolutionState s, int subpopulation, int thread)
      Description copied from class: SelectionMethod
      A default version of prepareToProduce which does nothing.
      Overrides:
      prepareToProduce in class SelectionMethod
    • cacheBest

      public void cacheBest(int subpopulation, EvolutionState state, int thread)
    • produce

      public int produce(int subpopulation, EvolutionState state, int thread)
      Description copied from class: SelectionMethod
      An alternative form of "produce" special to Selection Methods; selects an individual from the given subpopulation and returns its position in that subpopulation.
      Specified by:
      produce in class SelectionMethod