Class SteadyStateBreeder

java.lang.Object
ec.Breeder
ec.simple.SimpleBreeder
ec.steadystate.SteadyStateBreeder
All Implemented Interfaces:
Setup, Singleton, Serializable

public class SteadyStateBreeder extends SimpleBreeder
This subclass of Breeder performs the evaluation portion of Steady-State Evolution and (in distributed form) Asynchronous Evolution. The procedure is as follows. We begin with an empty Population and one by one create new Indivdiuals and send them off to be evaluated. In basic Steady-State Evolution the individuals are immediately evaluated and we wait for them; but in Asynchronous Evolution the individuals are evaluated for however long it takes and we don't wait for them to finish. When individuals return they are added to the Population until it is full. No duplicate individuals are allowed.

At this point the system switches to its "steady state": individuals are bred from the population one by one, and sent off to be evaluated. Once again, in basic Steady-State Evolution the individuals are immediately evaluated and we wait for them; but in Asynchronous Evolution the individuals are evaluated for however long it takes and we don't wait for them to finish. When an individual returns, we mark an individual in the Population for death, then replace it with the new returning individual. Note that during the steady-state, Asynchronous Evolution could be still sending back some "new" individuals created during the initialization phase, not "bred" individuals.

The determination of how an individual is marked for death is done by the SteadyStateBreeder. This is a SelectionMethod. Note that this SelectionMethod probably should not be selecting for the "fittest" individuals, but rather for either random individuals (the standard approach) or for "bad" individuals.

Parameters

deselector
classname, inherits and != ec.SelectionMethod
(The SelectionMethod used to pick individuals for death)
See Also:
  • Field Details

  • Constructor Details

    • SteadyStateBreeder

      public SteadyStateBreeder()
      Do we allow duplicates?
  • Method Details

    • setup

      public void setup(EvolutionState state, Parameter base)
      Description copied from interface: Setup
      Sets up the object by reading it from the parameters stored in state, built off of the parameter base base. If an ancestor implements this method, be sure to call super.setup(state,base); before you do anything else.
      Specified by:
      setup in interface Setup
      Overrides:
      setup in class SimpleBreeder
    • sourcesAreProperForm

      public void sourcesAreProperForm(SteadyStateEvolutionState state, BreedingSource[] breedingSources)
      Called to check to see if the breeding sources are correct -- if you use this method, you must call state.output.exitIfErrors() immediately afterwards.
    • individualReplaced

      public void individualReplaced(SteadyStateEvolutionState state, int subpopulation, int thread, int individual)
      Called whenever individuals have been replaced by new individuals in the population.
    • finishPipelines

      public void finishPipelines(EvolutionState state)
    • prepareToBreed

      public void prepareToBreed(EvolutionState state, int thread)
    • breedIndividual

      public Individual breedIndividual(EvolutionState state, int subpop, int thread)