#
# Some sample aditional parameters for steady-state evolution,
# beyond what's provided in, say, simple/params
#

# ec.Evolve
# ==============================

# simple generational evolution
state = 				ec.steadystate.SteadyStateEvolutionState

# threads should be 1 each
evalthreads = 				1
breedthreads = 				1
seed.0 = 				4357
nostore = 				false
verbosity = 				0

# ec.EvolutionState
# ==============================

# It's best we used a SteadyStateExchanger
exch = 					ec.steadystate.SteadyStateExchanger

# We MUST use a SteadyStateBreeder and SteadyStateEvaluator
breed =					ec.steadystate.SteadyStateBreeder
eval =					ec.steadystate.SteadyStateEvaluator

# Remember that any species you use MUST be of the SteadyStateSpeciesForm