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## Package sim.portrayal.grid

Interface Summary
DrawPolicy | Called by Sparse2DPortrayal and Object2DPortrayal to determine if all objects should be drawn or only one.

Class Summary
FastValueGrid2DPortrayal | This class works like a ValueGrid2DPortrayal, except that it doesn't use an underlying Portrayal for the object (instead it always draws a rectangle), and may ignore the getColor() method, so you shouldn't override that method to customize the color function in nonlinear ways any more.
HexaObjectGrid2DPortrayal | Portrayal for hexagonal grids (each cell has six equally-distanced neighbors) containing objects.
HexaSparseGrid2DPortrayal | Portrayal for hexagonal grids (each cell has six equally-distanced neighbors).
HexaValueGrid2DPortrayal | Portrayal for hexagonal grids (each cell has six equally-distanced neighbors) with double-precision real values.
ObjectGrid2DPortrayal | A portrayal for grids containing objects, such as maybe agents or agent bodies.
SparseGrid2DPortrayal | Can be used to draw both continuous and descrete sparse fields
ValueGrid2DPortrayal | This class is capable of portraying the DoubleGrid2D and IntGrid2D fields (and only those two fields -- or subclasses).

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