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stPt
and endPt
if either label is not null, it adds a Text2D
obect at the appropriate end.
super(state) but you should
be sure to override the no-argument GUIState() constructor as stipulated.
tmpVect, unless
concurrecy is an issue.
doubleEachTime)
doubles or halves the current value, or (if not doubleEachTime)
increases or decreases by 1 each time.
overallT, a Transform3D object that
allows the user to handle aspects inside the scene graph,
for instance, set the size of an object displayed inside a field,
when size is not relevant for the simulation per se.
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