Overview | Package | Class | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD

## sim.portrayal3d.simple
Class Axes

    java.lang.Object
      sim.portrayal3d.SimplePortrayal3D
          sim.portrayal3d.simple.Axes

All Implemented Interfaces:
  java.io.Serializable, Portrayal, Portrayal3D

    public class Axes

extends SimplePortrayal3D

Draws coordinate system axes 1 unit long each, centered at the origin, and labelled "O", "X", "Y", and "Z".

See Also:
  Serialized Form

Field Summary

Fields inherited from class sim.portrayal3d.SimplePortrayal3D
`DEFAULT_APPEARANCE, parentPortrayal`

Constructor Summary
`Axes(float ArrowDia, boolean letters)`

Method Summary
`static void` | `createAxes(javax.media.j3d.Group group, float ArrowDia, boolean letters)`
`javax.media.j3d.TransformGroup` | `getModel(java.lang.Object obj, javax.media.j3d.TransformGroup prev)` Provides a TransformGroup which defines the node(s) to place in the scenegraph.

Methods inherited from class sim.portrayal3d.SimplePortrayal3D
`appearanceForColor, appearanceForImage, clearPickableFlags, getInspector, getName, getStatus, polygonAttributes, setParentPortrayal, setPickableFlags, setPickableFlags, setSelected`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### Axes

    public Axes(float ArrowDia,
                boolean letters)

Method Detail

### createAxes

    public static void createAxes(javax.media.j3d.Group group,
                                  float ArrowDia,
                                  boolean letters)

### getModel

    public javax.media.j3d.TransformGroup getModel(java.lang.Object obj,
                                                   javax.media.j3d.TransformGroup prev)

  Description copied from interface: `Portrayal3D`
  Provides a TransformGroup which defines the node(s) to place in the scenegraph. This is the Portrayal3D equivalent of Portrayal2D's draw(object, graphics, drawinfo) method.

  You should hang your model off of the TransformGroup provided. You should not transform that TransformGroup in any way -- it is used elsewhere. Instead if you wish to transform your model (rotate it etc.) you should add your own additional TransformGroup as necessary.

  The provided TransformGroup can be null; in this case you need to create and return the outer TransformGroup for the object. If the provided TransformGroup is non-null, you should modify it and return the same.

  SimplePortrayals should assume the following contract: at the point that getModel(...) is called, the parentPortrayal will have already been set if it exists, else it will be null.

  Specified by:
    `getModel` in interface `Portrayal3D`
  Overrides:
    `getModel` in class `SimplePortrayal3D`

Overview | Package | Class | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD