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startPoint and
endPoint if either label is not null, it adds a Text2D object
at the appropriate end.
long >= value.
long <= value.
super(state) but you should
be sure to override the no-argument GUIState() constructor as stipulated.
doubleEachTime)
doubles or halves the current value, or (if not doubleEachTime)
increases or decreases by 1 each time.
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