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java.lang.Objectsim.field.grid.AbstractGrid2D
public abstract class AbstractGrid2D
A concrete implementation of the Grid2D methods; used by several subclasses. Note that you should avoid calling these methods from an object of type Grid2D; instead try to call them from something more concrete (AbstractGrid2D or SparseGrid2D). Otherwise they will not get inlined. For example,
Grid2D foo = ... ; foo.tx(4); // will not get inlined AbstractGrid2D bar = ...; bar.tx(4); // WILL get inlined ObjectGrid2D baz = ...; // (assuming we're an ObjectGrid2D) baz.tx(4); // WILL get inlined
| Field Summary | |
|---|---|
protected int |
height
|
protected int |
width
|
| Fields inherited from interface sim.field.grid.Grid2D |
|---|
ALL, ANY, ANY_SIZE, BOUNDED, CENTER, TOROIDAL, UNBOUNDED |
| Constructor Summary | |
|---|---|
AbstractGrid2D()
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| Method Summary | |
|---|---|
java.util.Map |
buildMap(int size)
Creates a map of the provided size (or any size it likes if ANY_SIZE is passed in). |
java.util.Map |
buildMap(java.util.Map other)
Creates a Map which is a copy of another. |
int |
dlx(int x,
int y)
Hex downleft x. |
int |
dly(int x,
int y)
Hex downleft y. |
int |
downx(int x,
int y)
Hex down x. |
int |
downy(int x,
int y)
Hex down y. |
int |
drx(int x,
int y)
Hex downright x. |
int |
dry(int x,
int y)
Hex downright y. |
int |
getHeight()
Returns the width of the field. |
void |
getHexagonalLocations(int x,
int y,
int dist,
int mode,
boolean includeOrigin,
IntBag xPos,
IntBag yPos)
Gets all neighbors located within the hexagon centered at (X,Y) and 2*dist+1 cells from point to opposite point inclusive. |
void |
getMooreLocations(int x,
int y,
int dist,
int mode,
boolean includeOrigin,
IntBag xPos,
IntBag yPos)
Gets all neighbors of a location that satisfy max( abs(x-X) , abs(y-Y) ) <= dist. |
void |
getNeighborsHamiltonianDistance(int x,
int y,
int dist,
boolean toroidal,
IntBag xPos,
IntBag yPos)
Deprecated. |
void |
getNeighborsHexagonalDistance(int x,
int y,
int dist,
boolean toroidal,
IntBag xPos,
IntBag yPos)
Deprecated. |
void |
getNeighborsMaxDistance(int x,
int y,
int dist,
boolean toroidal,
IntBag xPos,
IntBag yPos)
Deprecated. |
void |
getRadialLocations(int x,
int y,
double dist,
int mode,
boolean includeOrigin,
IntBag xPos,
IntBag yPos)
Gets all neighbors overlapping with a circular region centered at (X,Y) and with a radius of dist. |
void |
getRadialLocations(int x,
int y,
double dist,
int mode,
boolean includeOrigin,
int measurementRule,
boolean closed,
IntBag xPos,
IntBag yPos)
Gets all neighbors overlapping with a circular region centered at (X,Y) and with a radius of dist. |
void |
getVonNeumannLocations(int x,
int y,
int dist,
int mode,
boolean includeOrigin,
IntBag xPos,
IntBag yPos)
Gets all neighbors of a location that satisfy abs(x-X) + abs(y-Y) <= dist. |
int |
getWidth()
Returns the width of the field. |
protected void |
removeOrigin(int x,
int y,
IntBag xPos,
IntBag yPos)
|
protected void |
removeOriginToroidal(int x,
int y,
IntBag xPos,
IntBag yPos)
|
int |
stx(int x)
Simple [and fast] toroidal x. |
int |
sty(int y)
Simple [and fast] toroidal y. |
boolean |
trb(int x,
int y)
Horizontal edge is on the bottom for triangle. |
boolean |
trt(int x,
int y)
Horizontal edge is on the top for triangle. |
int |
tx(int x)
Toroidal x. |
int |
ty(int y)
Toroidal y. |
int |
ulx(int x,
int y)
Hex upleft x. |
int |
uly(int x,
int y)
Hex upleft y. |
int |
upx(int x,
int y)
Hex up x. |
int |
upy(int x,
int y)
Hex up y. |
int |
urx(int x,
int y)
Hex upright x. |
int |
ury(int x,
int y)
Hex upright y. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
protected int width
protected int height
| Constructor Detail |
|---|
public AbstractGrid2D()
| Method Detail |
|---|
public final int getWidth()
Grid2D
getWidth in interface Grid2Dpublic final int getHeight()
Grid2D
getHeight in interface Grid2Dpublic java.util.Map buildMap(java.util.Map other)
Grid2D
buildMap in interface Grid2Dpublic java.util.Map buildMap(int size)
Grid2D
buildMap in interface Grid2Dpublic final int tx(int x)
Grid2D
tx in interface Grid2Dpublic final int ty(int y)
Grid2D
ty in interface Grid2Dpublic final int stx(int x)
Grid2D
stx in interface Grid2Dpublic final int sty(int y)
Grid2D
sty in interface Grid2D
public final int ulx(int x,
int y)
Grid2D
ulx in interface Grid2D
public final int uly(int x,
int y)
Grid2D
uly in interface Grid2D
public final int urx(int x,
int y)
Grid2D
urx in interface Grid2D
public final int ury(int x,
int y)
Grid2D
ury in interface Grid2D
public final int dlx(int x,
int y)
Grid2D
dlx in interface Grid2D
public final int dly(int x,
int y)
Grid2D
dly in interface Grid2D
public final int drx(int x,
int y)
Grid2D
drx in interface Grid2D
public final int dry(int x,
int y)
Grid2D
dry in interface Grid2D
public final int upx(int x,
int y)
Grid2D
upx in interface Grid2D
public final int upy(int x,
int y)
Grid2D
upy in interface Grid2D
public final int downx(int x,
int y)
Grid2D
downx in interface Grid2D
public final int downy(int x,
int y)
Grid2D
downy in interface Grid2D
public boolean trb(int x,
int y)
Grid2D
trb in interface Grid2D
public boolean trt(int x,
int y)
Grid2D
trt in interface Grid2D
protected void removeOrigin(int x,
int y,
IntBag xPos,
IntBag yPos)
protected void removeOriginToroidal(int x,
int y,
IntBag xPos,
IntBag yPos)
public void getNeighborsMaxDistance(int x,
int y,
int dist,
boolean toroidal,
IntBag xPos,
IntBag yPos)
Grid2DThis function may only run in two modes: toroidal or bounded. Unbounded lookup is not permitted, and so this function is deprecated: instead you should use the other version of this function which has more functionality. If "bounded", then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), that is, the width and height of the grid. if "toroidal", then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion. Toroidal locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around the width or height of the box, neighbors will not be counted multiple times. Note that to ensure this, subclasses may need to resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
The origin -- that is, the (x,y) point at the center of the neighborhood -- is always included in the results.
This function is equivalent to: getNeighborsMaxDistance(x,y,dist,toroidal ? Grid2D.TOROIDAL : Grid2D.BOUNDED, true, xPos, yPos);
getNeighborsMaxDistance in interface Grid2D
public void getMooreLocations(int x,
int y,
int dist,
int mode,
boolean includeOrigin,
IntBag xPos,
IntBag yPos)
Grid2DThis function may be run in one of three modes: Grid2D.BOUNDED, Grid2D.UNBOUNDED, and Grid2D.TOROIDAL. If "bounded", then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), that is, the width and height of the grid. If "unbounded", then the neighbors are not so restricted. Note that unbounded neighborhood lookup only makes sense if your grid allows locations to actually be outside this box. For example, SparseGrid2D permits this but ObjectGrid2D and DoubleGrid2D and IntGrid2D and DenseGrid2D do not. Finally if "toroidal", then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion. Toroidal locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around the width or height of the box, neighbors will not be counted multiple times. Note that to ensure this, subclasses may need to resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
You can also opt to include the origin -- that is, the (x,y) point at the center of the neighborhood -- in the neighborhood results.
getMooreLocations in interface Grid2D
public void getNeighborsHamiltonianDistance(int x,
int y,
int dist,
boolean toroidal,
IntBag xPos,
IntBag yPos)
Grid2DThis function may only run in two modes: toroidal or bounded. Unbounded lookup is not permitted, and so this function is deprecated: instead you should use the other version of this function which has more functionality. If "bounded", then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), that is, the width and height of the grid. if "toroidal", then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion. Toroidal locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around the width or height of the box, neighbors will not be counted multiple times. Note that to ensure this, subclasses may need to resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
The origin -- that is, the (x,y) point at the center of the neighborhood -- is always included in the results.
This function is equivalent to: getNeighborsHamiltonianDistance(x,y,dist,toroidal ? Grid2D.TOROIDAL : Grid2D.BOUNDED, true, xPos, yPos);
getNeighborsHamiltonianDistance in interface Grid2D
public void getVonNeumannLocations(int x,
int y,
int dist,
int mode,
boolean includeOrigin,
IntBag xPos,
IntBag yPos)
Grid2DThis function may be run in one of three modes: Grid2D.BOUNDED, Grid2D.UNBOUNDED, and Grid2D.TOROIDAL. If "bounded", then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), that is, the width and height of the grid. If "unbounded", then the neighbors are not so restricted. Note that unbounded neighborhood lookup only makes sense if your grid allows locations to actually be outside this box. For example, SparseGrid2D permits this but ObjectGrid2D and DoubleGrid2D and IntGrid2D and DenseGrid2D do not. Finally if "toroidal", then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion. Toroidal locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around the width or height of the box, neighbors will not be counted multiple times. Note that to ensure this, subclasses may need to resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
You can also opt to include the origin -- that is, the (x,y) point at the center of the neighborhood -- in the neighborhood results.
getVonNeumannLocations in interface Grid2D
public void getNeighborsHexagonalDistance(int x,
int y,
int dist,
boolean toroidal,
IntBag xPos,
IntBag yPos)
Grid2DThis function may only run in two modes: toroidal or bounded. Unbounded lookup is not permitted, and so this function is deprecated: instead you should use the other version of this function which has more functionality. If "bounded", then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), that is, the width and height of the grid. if "toroidal", then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion. Toroidal locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around the width or height of the box, neighbors will not be counted multiple times. Note that to ensure this, subclasses may need to resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
The origin -- that is, the (x,y) point at the center of the neighborhood -- is always included in the results.
This function is equivalent to: getNeighborsHexagonalDistance(x,y,dist,toroidal ? Grid2D.TOROIDAL : Grid2D.BOUNDED, true, xPos, yPos);
getNeighborsHexagonalDistance in interface Grid2D
public void getHexagonalLocations(int x,
int y,
int dist,
int mode,
boolean includeOrigin,
IntBag xPos,
IntBag yPos)
Grid2DThis function may be run in one of three modes: Grid2D.BOUNDED, Grid2D.UNBOUNDED, and Grid2D.TOROIDAL. If "bounded", then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), that is, the width and height of the grid. If "unbounded", then the neighbors are not so restricted. Note that unbounded neighborhood lookup only makes sense if your grid allows locations to actually be outside this box. For example, SparseGrid2D permits this but ObjectGrid2D and DoubleGrid2D and IntGrid2D and DenseGrid2D do not. Finally if "toroidal", then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion. Toroidal locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around the width or height of the box, neighbors will not be counted multiple times. Note that to ensure this, subclasses may need to resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
You can also opt to include the origin -- that is, the (x,y) point at the center of the neighborhood -- in the neighborhood results.
getHexagonalLocations in interface Grid2D
public void getRadialLocations(int x,
int y,
double dist,
int mode,
boolean includeOrigin,
IntBag xPos,
IntBag yPos)
Grid2DPlaces each x and y value of these locations in the provided IntBags xPos and yPos, clearing the bags first.
This function may be run in one of three modes: Grid2D.BOUNDED, Grid2D.UNBOUNDED, and Grid2D.TOROIDAL. If "bounded", then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), that is, the width and height of the grid. If "unbounded", then the neighbors are not so restricted. Note that unbounded neighborhood lookup only makes sense if your grid allows locations to actually be outside this box. For example, SparseGrid2D permits this but ObjectGrid2D and DoubleGrid2D and IntGrid2D and DenseGrid2D do not. Finally if "toroidal", then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion. Toroidal locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around the width or height of the box, neighbors will not be counted multiple times. Note that to ensure this, subclasses may need to resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
You can also opt to include the origin -- that is, the (x,y) point at the center of the neighborhood -- in the neighborhood results.
getRadialLocations in interface Grid2D
public void getRadialLocations(int x,
int y,
double dist,
int mode,
boolean includeOrigin,
int measurementRule,
boolean closed,
IntBag xPos,
IntBag yPos)
Grid2DPlaces each x and y value of these locations in the provided IntBags xPos and yPos, clearing the bags first.
This function may be run in one of three modes: Grid2D.BOUNDED, Grid2D.UNBOUNDED, and Grid2D.TOROIDAL. If "bounded", then the neighbors are restricted to be only those which lie within the box ranging from (0,0) to (width, height), that is, the width and height of the grid. If "unbounded", then the neighbors are not so restricted. Note that unbounded neighborhood lookup only makes sense if your grid allows locations to actually be outside this box. For example, SparseGrid2D permits this but ObjectGrid2D and DoubleGrid2D and IntGrid2D and DenseGrid2D do not. Finally if "toroidal", then the environment is assumed to be toroidal, that is, wrap-around, and neighbors are computed in this fashion. Toroidal locations will not appear multiple times: specifically, if the neighborhood distance is so large that it wraps completely around the width or height of the box, neighbors will not be counted multiple times. Note that to ensure this, subclasses may need to resort to expensive duplicate removal, so it's not suggested you use so unreasonably large distances.
You can also opt to include the origin -- that is, the (x,y) point at the center of the neighborhood -- in the neighborhood results.
getRadialLocations in interface Grid2D
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