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## Package sim.engine

Interface Summary
Steppable | Something that can be stepped
Stoppable | Stoppable objects can be prevented from being stepped any further by calling their stop() method.

Class Summary
MultiStep | MultiStep takes an integer N, a boolean called countdown, and a steppable.
ParallelSequence | Spawns all the sequence elements in parallel on separate threads.
RandomSequence | RandomSequence is a Sequence which executes its Steppable objects in random order each time.
Schedule | Schedule defines a scheduling queue in which events can be scheduled to occur after some number of "ticks" of a clock which the schedule maintains.
Sequence | Sequence is a Steppable which, on being stepped, in turn stepps several other Steppable objects in turn.
SimState | SimState represents the simulation proper.
WeakStep | WeakStep is a wrapper for steppable objects in the situation where we only want the schedule to tenuously hold onto the steppable object -- that is, if everyone else has forgotten about the object, the schedule should as well.

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