Class BufferedBreedingPipeline
- All Implemented Interfaces:
Prototype,Setup,SteadyStateBSourceForm,RandomChoiceChooserD,Serializable,Cloneable
What is this useful for? Well, let's say for example that you want to cross over two individuals, then cross them over again. You'd like to hook up two CrossoverPipelines in series. Unfortunately, CrossoverPipeline takes two sources; even if you set them to the same source, it requests one individual from the first source and then one from the second, where what you really want is for it to request two individuals from a single source (the other CrossoverPipeline).
The solution to this is to hook a CrossoverPipeline as the source to a BufferedBreedingPipeline of buffer-size 2 (or some multiple of 2 actually). Then the BufferedBreedingPipeline is set as both sources to another CrossoverPipeline.
Typical Number of Individuals Produced Per produce(...) call
1
Number of Sources
1
Parameters
| base.num-inds int >= 1 |
(the buffer size) |
Default Base
breed.buffered
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Field Summary
FieldsModifier and TypeFieldDescriptionintstatic final intstatic final intstatic final Stringstatic final StringFields inherited from class ec.BreedingPipeline
DYNAMIC_SOURCES, likelihood, mybase, P_LIKELIHOOD, P_NUMSOURCES, P_SOURCE, sources, V_SAME, V_STUBFields inherited from class ec.BreedingSource
NO_PROBABILITY, P_PROB, probability -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionReturns the default base for this prototype.intReturns the number of sources to this pipeline.voidprepareToProduce(EvolutionState state, int subpopulation, int thread) Called before produce(...), usually once a generation, or maybe only once if you're doing steady-state evolution, to let the breeding source "warm up" prior to producing.intproduce(int min, int max, int subpopulation, ArrayList<Individual> inds, EvolutionState state, int thread, HashMap<String, Object> misc) Produces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n.voidsetup(EvolutionState state, Parameter base) Sets up the BreedingPipeline.intReturns the "typical" number of individuals produced -- by default this is the minimum typical number of individuals produced by any children sources of the pipeline.Methods inherited from class ec.BreedingPipeline
clone, fillStubs, finishProducing, individualReplaced, maxChildProduction, minChildProduction, preparePipeline, produces, sourcesAreProperFormMethods inherited from class ec.BreedingSource
getProbability, pickRandom, setProbability, setupProbabilities
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Field Details
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P_BUFSIZE
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P_BUFFERED
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INDS_PRODUCED
public static final int INDS_PRODUCED- See Also:
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NUM_SOURCES
public static final int NUM_SOURCES- See Also:
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buffer
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bufSize
public int bufSize
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Constructor Details
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BufferedBreedingPipeline
public BufferedBreedingPipeline()
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Method Details
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defaultBase
Description copied from interface:PrototypeReturns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...). -
numSources
public int numSources()Description copied from class:BreedingPipelineReturns the number of sources to this pipeline. Called during BreedingPipeline's setup. Be sure to return a value > 0, or DYNAMIC_SOURCES which indicates that setup should check the parameter file for the parameter "num-sources" to make its determination.- Specified by:
numSourcesin classBreedingPipeline
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typicalIndsProduced
public int typicalIndsProduced()Description copied from class:BreedingPipelineReturns the "typical" number of individuals produced -- by default this is the minimum typical number of individuals produced by any children sources of the pipeline. If you'd prefer something different, override this method.- Overrides:
typicalIndsProducedin classBreedingPipeline
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setup
Description copied from class:BreedingSourceSets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.
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prepareToProduce
Description copied from class:BreedingSourceCalled before produce(...), usually once a generation, or maybe only once if you're doing steady-state evolution, to let the breeding source "warm up" prior to producing. Individuals should be produced from old individuals in positions [start...start+length] in the subpopulation only. May be called again to reset the BreedingSource for a whole 'nuther subpopulation.- Overrides:
prepareToProducein classBreedingPipeline
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produce
public int produce(int min, int max, int subpopulation, ArrayList<Individual> inds, EvolutionState state, int thread, HashMap<String, Object> misc) Description copied from class:BreedingSourceProduces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n. max must be >= min, and min must be >= 1. For example, crossover might typically produce two individuals, tournament selection might typically produce a single individual, etc.- Specified by:
producein classBreedingSource
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