Package ec.breed
Class FirstCopyPipeline
java.lang.Object
ec.BreedingSource
ec.BreedingPipeline
ec.breed.FirstCopyPipeline
- All Implemented Interfaces:
Prototype,Setup,SteadyStateBSourceForm,RandomChoiceChooserD,Serializable,Cloneable
FirstCopyPipeline is a BreedingPipeline similar to ReproductionPipeline, except
that after a call to prepareToProduce(...), the immediate next child produced
is produced from source 0, and all the remaining children in that produce()
call and in subsequent produce() calls are produced from source 1. This allows
a simple approach to doing a one-child elitism by loading the elitist child from
source 0 and the rest from source 1. See ec/app/ecsuite/sa.params for an example.
Typical Number of Individuals Produced Per produce(...) call
...as many as the child produces
Number of Sources
2
Default Base
breed.reproduce
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Field Summary
FieldsFields inherited from class ec.BreedingPipeline
DYNAMIC_SOURCES, likelihood, mybase, P_LIKELIHOOD, P_NUMSOURCES, P_SOURCE, sources, V_SAME, V_STUBFields inherited from class ec.BreedingSource
NO_PROBABILITY, P_PROB, probability -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionReturns the default base for this prototype.intReturns the number of sources to this pipeline.voidprepareToProduce(EvolutionState state, int subpopulation, int thread) Called before produce(...), usually once a generation, or maybe only once if you're doing steady-state evolution, to let the breeding source "warm up" prior to producing.intproduce(int min, int max, int subpopulation, ArrayList<Individual> inds, EvolutionState state, int thread, HashMap<String, Object> misc) Produces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n.voidsetup(EvolutionState state, Parameter base) Sets up the BreedingPipeline.Methods inherited from class ec.BreedingPipeline
clone, fillStubs, finishProducing, individualReplaced, maxChildProduction, minChildProduction, preparePipeline, produces, sourcesAreProperForm, typicalIndsProducedMethods inherited from class ec.BreedingSource
getProbability, pickRandom, setProbability, setupProbabilities
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Field Details
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P_FIRST_COPY
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NUM_SOURCES
public static final int NUM_SOURCES- See Also:
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firstTime
public boolean firstTime
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Constructor Details
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FirstCopyPipeline
public FirstCopyPipeline()
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Method Details
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defaultBase
Description copied from interface:PrototypeReturns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...). -
numSources
public int numSources()Description copied from class:BreedingPipelineReturns the number of sources to this pipeline. Called during BreedingPipeline's setup. Be sure to return a value > 0, or DYNAMIC_SOURCES which indicates that setup should check the parameter file for the parameter "num-sources" to make its determination.- Specified by:
numSourcesin classBreedingPipeline
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setup
Description copied from class:BreedingSourceSets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.
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prepareToProduce
Description copied from class:BreedingSourceCalled before produce(...), usually once a generation, or maybe only once if you're doing steady-state evolution, to let the breeding source "warm up" prior to producing. Individuals should be produced from old individuals in positions [start...start+length] in the subpopulation only. May be called again to reset the BreedingSource for a whole 'nuther subpopulation.- Overrides:
prepareToProducein classBreedingPipeline
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produce
public int produce(int min, int max, int subpopulation, ArrayList<Individual> inds, EvolutionState state, int thread, HashMap<String, Object> misc) Description copied from class:BreedingSourceProduces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n. max must be >= min, and min must be >= 1. For example, crossover might typically produce two individuals, tournament selection might typically produce a single individual, etc.- Specified by:
producein classBreedingSource
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