Class GenerationSwitchPipeline
- All Implemented Interfaces:
Prototype,Setup,SteadyStateBSourceForm,RandomChoiceChooserD,Serializable,Cloneable
Important Note: Because GenerationSwitchPipeline gets the generation number from the EvolutionState, and this number is not protected by a mutex, if you create an EvolutionState or Breeder which uses multiple threads that can update the generation number as they like, you could cause a race condition. This doesn't occur with the present EvolutionState objects provided with ECJ, but you should be aware of the possibility.
Typical Number of Individuals Produced Per produce(...) call
Defined as the max of its children's responses.
Number of Sources
2
Parameters
| base.generate-max bool = true (default) or false |
(Each time produce(...) is called, should the GenerationSwitchPipeline force all its sources to produce exactly the same number of individuals as the largest typical number of individuals produced by any source in the group?) |
| base.switch-at int >= 0 |
(The generation we will switch at) |
Default Base
breed.generation-switch
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Field Summary
FieldsModifier and TypeFieldDescriptionbooleanintintstatic final intstatic final Stringstatic final Stringstatic final StringFields inherited from class ec.BreedingPipeline
DYNAMIC_SOURCES, likelihood, mybase, P_LIKELIHOOD, P_NUMSOURCES, P_SOURCE, sources, V_SAME, V_STUBFields inherited from class ec.BreedingSource
NO_PROBABILITY, P_PROB, probability -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionReturns the default base for this prototype.intReturns the number of sources to this pipeline.intproduce(int min, int max, int subpopulation, ArrayList<Individual> inds, EvolutionState state, int thread, HashMap<String, Object> misc) Produces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n.voidsetup(EvolutionState state, Parameter base) Sets up the BreedingPipeline.intReturns the max of typicalIndsProduced() of all its childrenMethods inherited from class ec.BreedingPipeline
clone, fillStubs, finishProducing, individualReplaced, maxChildProduction, minChildProduction, preparePipeline, prepareToProduce, produces, sourcesAreProperFormMethods inherited from class ec.BreedingSource
getProbability, pickRandom, setProbability, setupProbabilities
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Field Details
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P_SWITCHAT
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P_MULTIBREED
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P_GEN_MAX
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NUM_SOURCES
public static final int NUM_SOURCES- See Also:
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maxGeneratable
public int maxGeneratable -
generateMax
public boolean generateMax -
generationSwitch
public int generationSwitch
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Constructor Details
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GenerationSwitchPipeline
public GenerationSwitchPipeline()
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Method Details
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defaultBase
Description copied from interface:PrototypeReturns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...). -
numSources
public int numSources()Description copied from class:BreedingPipelineReturns the number of sources to this pipeline. Called during BreedingPipeline's setup. Be sure to return a value > 0, or DYNAMIC_SOURCES which indicates that setup should check the parameter file for the parameter "num-sources" to make its determination.- Specified by:
numSourcesin classBreedingPipeline
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setup
Description copied from class:BreedingSourceSets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.
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typicalIndsProduced
public int typicalIndsProduced()Returns the max of typicalIndsProduced() of all its children- Overrides:
typicalIndsProducedin classBreedingPipeline
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produce
public int produce(int min, int max, int subpopulation, ArrayList<Individual> inds, EvolutionState state, int thread, HashMap<String, Object> misc) Description copied from class:BreedingSourceProduces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n. max must be >= min, and min must be >= 1. For example, crossover might typically produce two individuals, tournament selection might typically produce a single individual, etc.- Specified by:
producein classBreedingSource
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