Package ec.gp
Interface GPNodeSelector
- All Superinterfaces:
Cloneable,Prototype,Serializable,Setup
- All Known Implementing Classes:
KozaNodeSelector
GPNodeSelector is a Prototype which describes algorithms which
select random nodes out of trees, typically marking them for
mutation, crossover, or whatnot. GPNodeSelectors can cache information
about a tree, as they may receive the pickNode(...) method more than
once on a tree. But this should really only be done if it can be
done relatively efficiently; it's not all that common. A GPNodeSelector
will be called reset() just before it is pressed into service in
selecting nodes from a new tree, which gives it the chance to
reset caches, etc.
-
Method Summary
Modifier and TypeMethodDescriptionpickNode(EvolutionState s, int subpopulation, int thread, GPIndividual ind, GPTree tree) Picks a node at random from tree and returns it.voidreset()Resets the Node Selector before a new series of pickNode() if need be.Methods inherited from interface ec.Prototype
clone, defaultBase, setup
-
Method Details
-
pickNode
Picks a node at random from tree and returns it. The tree is located in ind, which is located in s.population[subpopulation]. This method will be preceded with a call to reset(); afterwards, pickNode(...) may be called several times for the same tree. -
reset
void reset()Resets the Node Selector before a new series of pickNode() if need be.
-