Class KozaNodeSelector
- All Implemented Interfaces:
GPNodeSelector,Prototype,Setup,Serializable,Cloneable
- One area specifies that the selector must pick a terminal.
- Another area specifies that the selector must pick a nonterminal (if there is one, else a terminal).
- The third area specifies that the selector pick the root node.
- The fourth area specifies that the selector pick any random node.
The KozaNodeSelector chooses by probability between these four situations. Then, based on the situation it has picked, it selects either a random terminal, nonterminal, root, or arbitrary node from the tree and returns it.
As the selector picks a node, it builds up some statistics information which makes it able to pick a little faster in subsequent passes. Thus if you want to reuse this selector on another tree, you need to call reset() first.
Parameters
| base.terminals 0.0 <= double <= 1.0, nonterminals + terminals + root invalid input: '<'= 1.0 |
(the probability we must pick a terminal) |
| base.nonterminals 0.0 <= double <= 1.0, nonterminals + terminals + root invalid input: '<'= 1.0 |
(the probability we must pick a nonterminal if possible) |
| base.root 0.0 <= double <= 1.0, nonterminals + terminals + root invalid input: '<'= 1.0 |
(the probability we must pick the root) |
DefaultBase
gp.koza.ns
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Field Summary
FieldsModifier and TypeFieldDescriptionintThe number of nodes in the tree, -1 if unknown.doubleThe probability a nonterminal must be chosen.intThe number of nonterminals in the tree, -1 if unknown.static final Stringstatic final Stringstatic final Stringstatic final StringdoubleThe probability the root must be chosendoubleThe probability a terminal must be chosenintThe number of terminals in the tree, -1 if unknown. -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionclone()Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.Returns the default base for this prototype.pickNode(EvolutionState s, int subpopulation, int thread, GPIndividual ind, GPTree tree) Picks a node at random from tree and returns it.voidreset()Resets the Node Selector before a new series of pickNode() if need be.voidsetup(EvolutionState state, Parameter base) Sets up the object by reading it from the parameters stored in state, built off of the parameter base base.
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Field Details
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P_NODESELECTOR
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P_TERMINAL_PROBABILITY
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P_NONTERMINAL_PROBABILITY
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P_ROOT_PROBABILITY
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rootProbability
public double rootProbabilityThe probability the root must be chosen -
terminalProbability
public double terminalProbabilityThe probability a terminal must be chosen -
nonterminalProbability
public double nonterminalProbabilityThe probability a nonterminal must be chosen. -
nonterminals
public int nonterminalsThe number of nonterminals in the tree, -1 if unknown. -
terminals
public int terminalsThe number of terminals in the tree, -1 if unknown. -
nodes
public int nodesThe number of nodes in the tree, -1 if unknown.
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Constructor Details
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KozaNodeSelector
public KozaNodeSelector()
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Method Details
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defaultBase
Description copied from interface:PrototypeReturns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...).- Specified by:
defaultBasein interfacePrototype
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clone
Description copied from interface:PrototypeCreates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.Typically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:
- If you hold objects which are shared with other instances, don't clone them.
- If you hold objects which must be unique, clone them.
- If you hold objects which were given to you as a gesture of kindness, and aren't owned by you, you probably shouldn't clone them.
- DON'T attempt to clone: Singletons, Cliques, or Populations, or Subpopulation.
- Arrays are not cloned automatically; you may need to clone an array if you're not sharing it with other instances. Arrays have the nice feature of being copyable by calling clone() on them.
Implementations.
- If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are abstract, then you should not declare clone().
- If no ancestor of yours implements clone(),
and you have no need to do clone deeply,
and you are not abstract, then you should implement
it as follows:
public Object clone() { try { return super.clone(); } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens } - If no ancestor of yours implements clone(), but you
need to deep-clone some things, then you should implement it
as follows:
public Object clone() { try { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens return myobj; } - If an ancestor has implemented clone(), and you also need
to deep clone some things, then you should implement it as follows:
public Object clone() { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... return myobj; }
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setup
Description copied from interface:PrototypeSets up the object by reading it from the parameters stored in state, built off of the parameter base base. If an ancestor implements this method, be sure to call super.setup(state,base); before you do anything else.For prototypes, setup(...) is typically called once for the prototype instance; cloned instances do not receive the setup(...) call. setup(...) may be called more than once; the only guarantee is that it will get called at least once on an instance or some "parent" object from which it was ultimately cloned.
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reset
public void reset()Description copied from interface:GPNodeSelectorResets the Node Selector before a new series of pickNode() if need be.- Specified by:
resetin interfaceGPNodeSelector
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pickNode
public GPNode pickNode(EvolutionState s, int subpopulation, int thread, GPIndividual ind, GPTree tree) Description copied from interface:GPNodeSelectorPicks a node at random from tree and returns it. The tree is located in ind, which is located in s.population[subpopulation]. This method will be preceded with a call to reset(); afterwards, pickNode(...) may be called several times for the same tree.- Specified by:
pickNodein interfaceGPNodeSelector
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