Class PushProblem
- All Implemented Interfaces:
Prototype,Setup,SimpleProblemForm,Serializable,Cloneable
Commonly you'd also set up the interpreter's data stacks with some initial data, then after running the program you might inspect the stacks to determine the return value. PushProblem also contains some helpful methods to make it easy for you to set up and modify these stacks.
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionclone()Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.voidexecuteProgram(org.spiderland.Psh.Program program, org.spiderland.Psh.Interpreter interpreter, int maxSteps) Executes the given program for up to maxSteps steps.org.spiderland.Psh.InterpretergetInterpreter(EvolutionState state, GPIndividual ind, int threadnum) Builds a Push Interpreter suitable for interpreting the Program given in getProgram().org.spiderland.Psh.ProgramgetProgram(EvolutionState state, GPIndividual ind) Produces a Push Program from the provided GP Individual's tree.booleanisFloatStackEmpty(org.spiderland.Psh.Interpreter interpreter) Tests to see if the interpreter's float stack is empty.booleanisIntStackEmpty(org.spiderland.Psh.Interpreter interpreter) Tests to see if the interpreter's int stack is empty.voidpushOntoFloatStack(org.spiderland.Psh.Interpreter interpreter, float val) Pushes a value onto the top of the float stack of the interpreter.voidpushOntoIntStack(org.spiderland.Psh.Interpreter interpreter, int val) Pushes a value onto the top of the int stack of the interpreter.voidresetInterpreter(org.spiderland.Psh.Interpreter interpreter) Clears the Interpreter's stacks so it is ready to execute another program.floattopOfFloatStack(org.spiderland.Psh.Interpreter interpreter) Returns the top of the interpreter's float stack.inttopOfIntStack(org.spiderland.Psh.Interpreter interpreter) Returns the top of the interpreter's int stack.Methods inherited from class ec.gp.GPProblem
defaultBase, setupMethods inherited from class ec.Problem
canEvaluate, closeContacts, describe, describe, finishEvaluating, initializeContacts, isGroupedProblem, prepareToEvaluate, receiveAdditionalData, reinitializeContacts, sendAdditionalData, transferAdditionalDataMethods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface ec.simple.SimpleProblemForm
describe, evaluate
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Constructor Details
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PushProblem
public PushProblem()
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Method Details
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clone
Description copied from interface:PrototypeCreates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.Typically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:
- If you hold objects which are shared with other instances, don't clone them.
- If you hold objects which must be unique, clone them.
- If you hold objects which were given to you as a gesture of kindness, and aren't owned by you, you probably shouldn't clone them.
- DON'T attempt to clone: Singletons, Cliques, or Populations, or Subpopulation.
- Arrays are not cloned automatically; you may need to clone an array if you're not sharing it with other instances. Arrays have the nice feature of being copyable by calling clone() on them.
Implementations.
- If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are abstract, then you should not declare clone().
- If no ancestor of yours implements clone(),
and you have no need to do clone deeply,
and you are not abstract, then you should implement
it as follows:
public Object clone() { try { return super.clone(); } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens } - If no ancestor of yours implements clone(), but you
need to deep-clone some things, then you should implement it
as follows:
public Object clone() { try { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens return myobj; } - If an ancestor has implemented clone(), and you also need
to deep clone some things, then you should implement it as follows:
public Object clone() { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... return myobj; }
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getProgram
Produces a Push Program from the provided GP Individual's tree. -
getInterpreter
public org.spiderland.Psh.Interpreter getInterpreter(EvolutionState state, GPIndividual ind, int threadnum) Builds a Push Interpreter suitable for interpreting the Program given in getProgram(). -
executeProgram
public void executeProgram(org.spiderland.Psh.Program program, org.spiderland.Psh.Interpreter interpreter, int maxSteps) Executes the given program for up to maxSteps steps. -
resetInterpreter
public void resetInterpreter(org.spiderland.Psh.Interpreter interpreter) Clears the Interpreter's stacks so it is ready to execute another program. -
pushOntoFloatStack
public void pushOntoFloatStack(org.spiderland.Psh.Interpreter interpreter, float val) Pushes a value onto the top of the float stack of the interpreter. -
pushOntoIntStack
public void pushOntoIntStack(org.spiderland.Psh.Interpreter interpreter, int val) Pushes a value onto the top of the int stack of the interpreter. -
isFloatStackEmpty
public boolean isFloatStackEmpty(org.spiderland.Psh.Interpreter interpreter) Tests to see if the interpreter's float stack is empty. -
isIntStackEmpty
public boolean isIntStackEmpty(org.spiderland.Psh.Interpreter interpreter) Tests to see if the interpreter's int stack is empty. -
topOfFloatStack
public float topOfFloatStack(org.spiderland.Psh.Interpreter interpreter) Returns the top of the interpreter's float stack. -
topOfIntStack
public int topOfIntStack(org.spiderland.Psh.Interpreter interpreter) Returns the top of the interpreter's int stack.
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