Class GeneDuplicationPipeline

java.lang.Object
ec.BreedingSource
ec.BreedingPipeline
ec.vector.breed.GeneDuplicationPipeline
All Implemented Interfaces:
Prototype, Setup, SteadyStateBSourceForm, RandomChoiceChooserD, Serializable, Cloneable

public class GeneDuplicationPipeline extends BreedingPipeline

GeneDuplicationPipeline is designed to duplicate a sequence of genes from the chromosome and append them to the end of the chromosome. The sequence of genes copied are randomly determined. That is to say, a random begining index is selected and a random ending index is selected from the chromosome. Then this area is copied (begining inclusive, ending exclusive) and appended to the end of the chromosome. Since randomness is a factor several checks are performed to make sure the begining and ending indicies are valid. For example, since the ending index is exclusive, the ending index cannot equal the begining index (a new ending index would be randomly seleceted in this case). Likewise the begining index cannot be larger than the ending index (they would be swapped in this case).

Default Base
ec.vector.breed.GeneDuplicationPipeline

See Also:
  • Field Details

  • Constructor Details

    • GeneDuplicationPipeline

      public GeneDuplicationPipeline()
  • Method Details

    • defaultBase

      public Parameter defaultBase()
      Description copied from interface: Prototype
      Returns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...).
    • numSources

      public int numSources()
      Description copied from class: BreedingPipeline
      Returns the number of sources to this pipeline. Called during BreedingPipeline's setup. Be sure to return a value > 0, or DYNAMIC_SOURCES which indicates that setup should check the parameter file for the parameter "num-sources" to make its determination.
      Specified by:
      numSources in class BreedingPipeline
    • produce

      public int produce(int min, int max, int subpopulation, ArrayList<Individual> inds, EvolutionState state, int thread, HashMap<String,Object> misc)
      Description copied from class: BreedingSource
      Produces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n. max must be >= min, and min must be >= 1. For example, crossover might typically produce two individuals, tournament selection might typically produce a single individual, etc.
      Specified by:
      produce in class BreedingSource