Class ListCrossoverPipeline
- All Implemented Interfaces:
Prototype,Setup,SteadyStateBSourceForm,RandomChoiceChooserD,Serializable,Cloneable
ListCrossoverPipeline will try tries times to meet certain constraints: first, the resulting children must be no smaller than min-child-size. Second, the amount of material removed from a parent must be no less than mix-crossover-percent and no more than max-crossover-percent.
If toss is true, then only one child is generated, else at most two are generated.
Typical Number of Individuals Produced Per produce(...) call
2 * minimum typical number of individuals produced by each source, unless toss
is set, in which case it's simply the minimum typical number.
Number of Sources
2
Parameters
| base.toss bool = true or false (default)/td> | (after crossing over with the first new individual, should its second sibling individual be thrown away instead of adding it to the population?) |
| base.tries int >= 1 |
(number of times to try finding valid crossover points) |
| base.min-child-size int >= 0 (default) |
(the minimum allowed size of a child) |
| base.min-crossover-percent 0 (default) <= double <= 1 |
(the minimum percentage of an individual that may be removed during crossover) |
| base.max-crossover-percent 0 <= double <= 1 (default) |
(the maximum percentage of an individual that may be removed during crossover) |
Default Base
vector.list-xover
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Field Summary
FieldsModifier and TypeFieldDescriptionintstatic final Stringdoubleintdoublestatic final intintstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringprotected ArrayList<Individual>booleanFields inherited from class ec.BreedingPipeline
DYNAMIC_SOURCES, likelihood, mybase, P_LIKELIHOOD, P_NUMSOURCES, P_SOURCE, sources, V_SAME, V_STUBFields inherited from class ec.BreedingSource
NO_PROBABILITY, P_PROB, probability -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionclone()Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.computeValidationData(EvolutionState state, ArrayList<Individual> parents, int thread) A hook called by ListCrossoverPipeline to allow subclasses to prepare for additional validation testing.Returns the default base for this prototype.booleanisValidated(int[][] split, Object validationData) A hook called by ListCrossoverPipeline to allow subclasses to further validate children crossover points.intReturns the number of sources to this pipeline.intproduce(int min, int max, int subpopulation, ArrayList<Individual> inds, EvolutionState state, int thread, HashMap<String, Object> misc) Produces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n.voidsetup(EvolutionState state, Parameter base) Sets up the BreedingPipeline.intReturns the "typical" number of individuals produced -- by default this is the minimum typical number of individuals produced by any children sources of the pipeline.Methods inherited from class ec.BreedingPipeline
fillStubs, finishProducing, individualReplaced, maxChildProduction, minChildProduction, preparePipeline, prepareToProduce, produces, sourcesAreProperFormMethods inherited from class ec.BreedingSource
getProbability, pickRandom, setProbability, setupProbabilities
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Field Details
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P_TOSS
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P_LIST_CROSSOVER
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P_MIN_CHILD_SIZE
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P_NUM_TRIES
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P_MIN_CROSSOVER_PERCENT
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P_MAX_CROSSOVER_PERCENT
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NUM_SOURCES
public static final int NUM_SOURCES- See Also:
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KEY_PARENTS
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tossSecondParent
public boolean tossSecondParent -
crossoverType
public int crossoverType -
minChildSize
public int minChildSize -
numTries
public int numTries -
minCrossoverPercentage
public double minCrossoverPercentage -
maxCrossoverPercentage
public double maxCrossoverPercentage -
parents
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Constructor Details
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ListCrossoverPipeline
public ListCrossoverPipeline()
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Method Details
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defaultBase
Description copied from interface:PrototypeReturns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...). -
numSources
public int numSources()Description copied from class:BreedingPipelineReturns the number of sources to this pipeline. Called during BreedingPipeline's setup. Be sure to return a value > 0, or DYNAMIC_SOURCES which indicates that setup should check the parameter file for the parameter "num-sources" to make its determination.- Specified by:
numSourcesin classBreedingPipeline
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clone
Description copied from interface:PrototypeCreates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.Typically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:
- If you hold objects which are shared with other instances, don't clone them.
- If you hold objects which must be unique, clone them.
- If you hold objects which were given to you as a gesture of kindness, and aren't owned by you, you probably shouldn't clone them.
- DON'T attempt to clone: Singletons, Cliques, or Populations, or Subpopulation.
- Arrays are not cloned automatically; you may need to clone an array if you're not sharing it with other instances. Arrays have the nice feature of being copyable by calling clone() on them.
Implementations.
- If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are abstract, then you should not declare clone().
- If no ancestor of yours implements clone(),
and you have no need to do clone deeply,
and you are not abstract, then you should implement
it as follows:
public Object clone() { try { return super.clone(); } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens } - If no ancestor of yours implements clone(), but you
need to deep-clone some things, then you should implement it
as follows:
public Object clone() { try { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens return myobj; } - If an ancestor has implemented clone(), and you also need
to deep clone some things, then you should implement it as follows:
public Object clone() { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... return myobj; }
- Specified by:
clonein interfacePrototype- Overrides:
clonein classBreedingPipeline
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setup
Description copied from class:BreedingSourceSets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.
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typicalIndsProduced
public int typicalIndsProduced()Description copied from class:BreedingPipelineReturns the "typical" number of individuals produced -- by default this is the minimum typical number of individuals produced by any children sources of the pipeline. If you'd prefer something different, override this method.- Overrides:
typicalIndsProducedin classBreedingPipeline
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produce
public int produce(int min, int max, int subpopulation, ArrayList<Individual> inds, EvolutionState state, int thread, HashMap<String, Object> misc) Description copied from class:BreedingSourceProduces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n. max must be >= min, and min must be >= 1. For example, crossover might typically produce two individuals, tournament selection might typically produce a single individual, etc.- Specified by:
producein classBreedingSource
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computeValidationData
public Object computeValidationData(EvolutionState state, ArrayList<Individual> parents, int thread) A hook called by ListCrossoverPipeline to allow subclasses to prepare for additional validation testing. Primarily used by GECrossoverPipeline. -
isValidated
A hook called by ListCrossoverPipeline to allow subclasses to further validate children crossover points. Primarily used by GECrossoverPipeline.
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