Class VectorMutationPipeline

java.lang.Object
ec.BreedingSource
ec.BreedingPipeline
ec.vector.breed.VectorMutationPipeline
All Implemented Interfaces:
Prototype, Setup, SteadyStateBSourceForm, RandomChoiceChooserD, Serializable, Cloneable

public class VectorMutationPipeline extends BreedingPipeline
VectorMutationPipeline is a BreedingPipeline which implements a simple default Mutation for VectorIndividuals. Normally it takes an individual and returns a mutated child individual. VectorMutationPipeline works by calling defaultMutate(...) on the parent individual.

Typical Number of Individuals Produced Per produce(...) call
(however many its source produces)

Number of Sources
1

Default Base
vector.mutate (not that it matters)

See Also:
  • Field Details

  • Constructor Details

    • VectorMutationPipeline

      public VectorMutationPipeline()
  • Method Details

    • defaultBase

      public Parameter defaultBase()
      Description copied from interface: Prototype
      Returns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...).
    • numSources

      public int numSources()
      Returns 1
      Specified by:
      numSources in class BreedingPipeline
    • produce

      public int produce(int min, int max, int subpopulation, ArrayList<Individual> inds, EvolutionState state, int thread, HashMap<String,Object> misc)
      Description copied from class: BreedingSource
      Produces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n. max must be >= min, and min must be >= 1. For example, crossover might typically produce two individuals, tournament selection might typically produce a single individual, etc.
      Specified by:
      produce in class BreedingSource