Class InternalCrossoverPipeline
- All Implemented Interfaces:
Prototype,Setup,SteadyStateBSourceForm,RandomChoiceChooserD,Serializable,Cloneable
Typical Number of Individuals Produced Per produce(...) call
...as many as the source produces
Number of Sources
1
Parameters
| base.tries int >= 1 |
(number of times to try finding valid pairs of nodes) |
| base.maxdepth int >= 1 |
(maximum valid depth of the crossed-over individual's trees) |
| base.ns.0 classname, inherits and != GPNodeSelector |
(GPNodeSelector for subtree 0. |
| base.ns.1 classname, inherits and != GPNodeSelector, or String same |
(GPNodeSelector for subtree 1. If value is same, then ns.1 a copy of whatever ns.0 is) |
| base.tree.0 0 < int < (num trees in individuals), if exists |
(first tree for the crossover; if parameter doesn't exist, tree is picked at random) |
| base.tree.1 0 < int < (num trees in individuals), if exists |
(second tree for the crossover; if parameter doesn't exist, tree is picked at random. This tree must have the same GPTreeConstraints as tree.0, if tree.0 is defined.) |
Default Base
gp.breed.internal-xover
Parameter bases
| base.ns.n | nodeselectn (n is 0 or 1) |
- See Also:
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final StringintThe deepest tree the pipeline is allowed to form.How the pipeline chooses the first subtreeHow the pipeline chooses the second subtreestatic final intintHow many times the pipeline attempts to pick nodes until it gives up.static final Stringstatic final Stringstatic final StringintIs the first tree fixed? If not, this is -1intIs the second tree fixed? If not, this is -1Fields inherited from class ec.gp.GPBreedingPipeline
P_NODESELECTOR, P_TREE, TREE_UNFIXEDFields inherited from class ec.BreedingPipeline
DYNAMIC_SOURCES, likelihood, mybase, P_LIKELIHOOD, P_NUMSOURCES, P_SOURCE, sources, V_SAME, V_STUBFields inherited from class ec.BreedingSource
NO_PROBABILITY, P_PROB, probability -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionclone()Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.Returns the default base for this prototype.intReturns the number of sources to this pipeline.intproduce(int min, int max, int subpopulation, ArrayList<Individual> inds, EvolutionState state, int thread, HashMap<String, Object> misc) Produces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n.voidsetup(EvolutionState state, Parameter base) Sets up the BreedingPipeline.Methods inherited from class ec.gp.GPBreedingPipeline
producesMethods inherited from class ec.BreedingPipeline
fillStubs, finishProducing, individualReplaced, maxChildProduction, minChildProduction, preparePipeline, prepareToProduce, sourcesAreProperForm, typicalIndsProducedMethods inherited from class ec.BreedingSource
getProbability, pickRandom, setProbability, setupProbabilities
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Field Details
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P_INTERNALCROSSOVER
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P_NUM_TRIES
- See Also:
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P_MAXDEPTH
- See Also:
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NUM_SOURCES
public static final int NUM_SOURCES- See Also:
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KEY_PARENTS
- See Also:
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nodeselect0
How the pipeline chooses the first subtree -
nodeselect1
How the pipeline chooses the second subtree -
numTries
public int numTriesHow many times the pipeline attempts to pick nodes until it gives up. -
maxDepth
public int maxDepthThe deepest tree the pipeline is allowed to form. Single terminal trees are depth 1. -
tree1
public int tree1Is the first tree fixed? If not, this is -1 -
tree2
public int tree2Is the second tree fixed? If not, this is -1
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Constructor Details
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InternalCrossoverPipeline
public InternalCrossoverPipeline()
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Method Details
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defaultBase
Description copied from interface:PrototypeReturns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...). -
numSources
public int numSources()Description copied from class:BreedingPipelineReturns the number of sources to this pipeline. Called during BreedingPipeline's setup. Be sure to return a value > 0, or DYNAMIC_SOURCES which indicates that setup should check the parameter file for the parameter "num-sources" to make its determination.- Specified by:
numSourcesin classBreedingPipeline
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clone
Description copied from interface:PrototypeCreates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.Typically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:
- If you hold objects which are shared with other instances, don't clone them.
- If you hold objects which must be unique, clone them.
- If you hold objects which were given to you as a gesture of kindness, and aren't owned by you, you probably shouldn't clone them.
- DON'T attempt to clone: Singletons, Cliques, or Populations, or Subpopulation.
- Arrays are not cloned automatically; you may need to clone an array if you're not sharing it with other instances. Arrays have the nice feature of being copyable by calling clone() on them.
Implementations.
- If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are abstract, then you should not declare clone().
- If no ancestor of yours implements clone(),
and you have no need to do clone deeply,
and you are not abstract, then you should implement
it as follows:
public Object clone() { try { return super.clone(); } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens } - If no ancestor of yours implements clone(), but you
need to deep-clone some things, then you should implement it
as follows:
public Object clone() { try { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens return myobj; } - If an ancestor has implemented clone(), and you also need
to deep clone some things, then you should implement it as follows:
public Object clone() { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... return myobj; }
- Specified by:
clonein interfacePrototype- Overrides:
clonein classBreedingPipeline
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setup
Description copied from class:BreedingSourceSets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.
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produce
public int produce(int min, int max, int subpopulation, ArrayList<Individual> inds, EvolutionState state, int thread, HashMap<String, Object> misc) Description copied from class:BreedingSourceProduces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n. max must be >= min, and min must be >= 1. For example, crossover might typically produce two individuals, tournament selection might typically produce a single individual, etc.- Specified by:
producein classBreedingSource
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